We complied Will's top career advice for game artists and developers below:
- Set realistic expectations
“Look at the front page of ArtStation. Is your work of the same quality? This is who your competition is,” Will said. He added that comparing your work to your peers is important but pointed out that college is a microcosm. He made clear that the real competition is “professional artists like me and some kid in China who has been making game art every day since he was 13.”
- Get Hungry and Stay Hungry
When students first arrive on campus, they bring the enthusiasm. They’re up all night, tinkering in Substance Designer and Unreal Engine 4. But when the reality of what it takes to succeed in the game industry sets in, it is easy to lose motivation.
Will recommends looking up portfolios of artists who work at your target companies. Find them on LinkedIn. Analyze their career paths. How did they get to where they are now?
Think of your career like a project. “Bite off more than you can chew, and then take another bite.”
Prepare for late nights, reworks and lots of rejection. Will put in 25 hours a week on his portfolio on top of a full-time job.
- Own the Fundamentals
Artists who spend the time to master the fundamentals will create undoubtedly create the most polished, game-ready work. When Will reviews portfolios, he pays close attention to color theory, perspective, lighting and rendering.
Polish makes all the difference in the world. “When someone presses the space bar to make your character jump, it better feel as seamless as Super Mario Odyssey,” Will said.
- Engage with Your Peers
Will learned a lot in his classes, especially Game Production Studio, which mimics real-world game studios. He learned how to be a developer by working on teams with his friends. “Use their motivation and ambition to fuel your own,” Will recommended.
- Complete Your Projects
Employers look for discipline and consistency. Students should always be working on projects and seeing them through fruition.
Will’s steps for creating a game-ready portfolio piece:
- Gather references
- Create an asset list
- Set a timeline
- Stick to the timeline
- Repeat steps 4-5 until completion
- Seek Feedback
Build meaningful relationships with other devs. Send them your work. Ask for feedback. Remember, no one owes you feedback; you have to go out and get it.
“Critique is a cheat code to making something look better."
Look into Facebook groups AKA “the wild west of game dev feedback."
Participate in challenges, game jams and festivals.
For example, Will competed in a Riot Games environment art competition and placed third. He didn’t land an internship with Riot like he wanted, but he did gain recognition and walked away with a job offer from Social Point, a Spanish mobile gaming company that noticed his work.
- Be Adaptive
Like many students, Will wanted to work at Blizzard. He spent hours developing portfolio pieces specifically designed for Blizzard. Then one of his mentors told him to “go somewhere else for a bit.” He gained tons of hands-on experience at smaller indie studios.
“Don’t be afraid to take on opportunities that you may not have originally considered,” he advised.
Pro tip: Seattle, Austin and LA are friendly to recent grad game developers, and Phoenix’s indie game dev scene continues to grow.
- Be Humble
Will knows an amazing developer who got fired because he refused to do anything about his body odor. He also knows several young developers who boast about being the best. He advises checking your ego at the door. A lot of developers have been making games longer than some young devs have been alive.
“Treat everyone like a human,” Will said. And once you’ve made it, give back to students and young developers. Share advice. Give feedback. Build community.
Want to learn how to create beautiful game art like Will? Check out our Game Art & Animation degree program.