UAT Tech - Official Blog of University of Advancing Technology

Meet The Faculty: Game Studies

Written by Katy Toerner | Jun 17, 2025 5:30:00 PM

The Game Studies Faculty at University of Advancing Technology (UAT) is dedicated to fostering innovation and excellence in game design, development, and production. UAT's game studies degrees emphasize creativity and real-world application, ensuring graduates are well-equipped to thrive in the ever-evolving gaming industry. With state-of-the-art technology and a curriculum that adapts to industry trends, this group of faculty prepares students to become the next generation of game developers and designers.

 

 

Derric Clark

Professor Clark has the passion and talent to work within multiple areas of technology and find the opportunities in the intersections of technologies in order to solve problems or find innovative solutions that create new products. He has a longstanding history at UAT beginning in the early 90's as a student who then made UAT his home as a member of Faculty in 1997. One of his greatest strengths is looking at situations from different perspectives and applying different models of thinking to arrive at creative solutions. Throughout his tenure at UAT, he has applied these abilities to create curriculum, programs, software, and projects resulting in successful completion and positive impacts to those involved, both clients and colleagues. Professor Clark specializes in game program development, product development and project leadership.

 

Dr. Hue Henry

Dr. Henry, a fixture at UAT since 2014, has always had a firm belief that gaming - video games in particular - can be used to change the world for the better. In addition to teaching Game Design and Programming at the college level, he studies how educators and corporate trainers can take advantage of games and video-game technologies to improve learning, retention, transfer, and performance. In other words: he's interested in building games that help players "level up" in real life. Dr. Henry specializes in Game Design (content/narrative design and systems design), scripting/programming, project management, team leading,  production and GSD/TCOB.

 

Jacob Hreshchyshyn

Professor Jacob Hreshchyshyn joined UAT in 2023 as a Game Programming Professor. His interest in game development led him to pursue a Bachelor's in Software Engineering with a certificate in Computer Gaming, allowing him to develop experience in Agile methodologies, design patterns, and programming paradigms while developing game projects. Following the completion of his Unreal Engine 4 Creative Project for Barrett, The Honors College, he obtained a Master's in Software Engineering with a ProQuest publication on Game Development for Smart Twisty Puzzle.

 

Matthew Marquit

Professor Marquit has over 13 years of game industry experience both teaching and creating professional quality art for video games. He has worked for both Rainbow Studios (THQ) and Big Bang Entertainment (Sony Online Entertainment). During Professor Marquit's time with these companies he shipped 6 games including Pixar's Cars, Free Realms and Star Wars Clone Wars Adventures. He has also worked as a free lance artist doing such things as graphic design, web development and architectural renderings.

Professor Marquit started teaching in 2008 at Collins College in both their Game Production and Graphic Design degrees. He quickly learned to love teaching and it has since become a passion. He then brought this passion to UAT in 2013.

 

Jorge Portillo

Professor Portillo joined the UAT Family in 2012, and teaches Game Art & Animation with a specialty in project management, course development, 2D and 3D game art asset creation, and production. Aside from teaching, he owns Thinkjorge Designs specializing in advertising art and assisting with art direction for technology start-ups

Specialties:
Game Project Management
Game Art & Animation Course Development 
Design Consulting 
3D and 2D Design Aesthetics
Graphic Design
Game Asset Creation & Integration 
Web Design 

 

Raylen Watson-Davis

Ralen Watson-Davis is a seasoned veteran in game art and animation Since 2017, he's been a part of UAT from going through his undergrad and graduating in 2020, working as a Program Support Specialist from 2020 until he completed his Master's Degree in Game Production and Management in 2024, then making the leap to UAT Instructor. He is a versatile and skilled artist in many forms and mediums such as 3D Modeling, Texturing, Designing, Digital Artworks, Animation, Traditional Art, and plenty more. His preferred work of choice is Animation and Concept Art, but loves doing any form of work that he can do. He's done outsource work for his skills in art and is always looking for new opportunities to grow his skillset and improve. He also has plenty of hobbies, one of his favorites being the guitar. Feel free to talk to him for anything art related, or if you would just like to chat!

 

Check out UAT's Game Studies degrees!