Provost, Dr. David Bolman states, "Some ideas and innovations have the capacity to reshape the way things are and have been done. UAT’s World Changer award goes to Student Innovation Projects that fit this mold by being technology applications capable of changing perspectives and expectations in big ways. World changers have the potential to broadly make the way businesses operate or how people go about their lives better. These student creations, once refined, become the game-changers people look for when attempting to use emerging tech to solve persistent challenges."
UAT is proud to honor Morgan with the World Changer Award for her inspiring and innovative augmented reality (AR) medical app prototype.
About Morgan Soetart
Morgan grew up in a small town in Missouri and moved to Arizona to study Game Design and Game Programming. Her hobbies include video games, reading and spending time with family. Most of Morgan's life has been a struggle to balance work and disabilities, but she doesn't let these challenges hinder her from achieving her goals. Upon learning about the potential to spend a lifetime creating video games, Morgan was completely sold, and ever since that moment, she has been diligently pursuing that cherished dream. Morgan studies Game Design and Game Programming at UAT, and prior to that pursued General Studies at Crowder College.
"I was inspired to create this application based on my own experiences in healthcare. In my experience, it can be difficult for a doctor to read through everything with all the data I have. Doctors then have to rely on the patient to tell them all the relevant data. It's difficult as a patient to remember everything and key pieces of information can accidentally be missed. It is vital that doctors have all the information about a patient so that they can accurately set up a plan on how they want to treat the patient."
- Morgan Soetaert on the inspiration behind her SIP project 'Visualize Life'
Summary: This project uses Unity's AR Foundation to take patient data and show it in an AR space. This project is inspired by my own experiences and knowledge of the healthcare system. In my experience, it can be difficult for a doctor to read through everything with all the data I have. Doctors then have to rely on the patient to tell them all the relevant data. It's difficult as a patient to remember
everything and key pieces of information can accidentally be missed.
Objectives: Doctors can access their patient's medical history by scanning the barcode on the patient's ID bracelet, using the Visualize Life App on their phones. The data will pop up using AR image tracking and they can zoom in using touch controls. The data is connected using lines, colors, and dates.
Innovation Claim: Patient data has never been displayed this way before. Currently, patient data is only displayed in 2D, and in newer, still-being-developed technology, VR. With my application, Doctors can finally visualize a patient's medical history in a way that makes it easier to see all the data
and the connections between certain disorders.